Gameplay

Cheat is a shedding card game, but players can be dishonest. The minimum player count is 2, but there must be at least 3 players to remove perfect information about initial card counts.

Players are shuffled, and cards are dealt starting at the first player in the list. A random player is selected to move first.

Each turn, the current player discards some cards and claims that they are cards of the same rank. Players win when they have discarded all of their cards.

Other players have a chance to call "cheat" and challenge the cards that were just played, causing the entire discard pile to go to a player as a penalty. If the move was honest (the cards match the claim), penalty cards go to the player who made the claim. Otherwise, penalty cards go to the dishonest player.

After a challenge, the turn timer is reset, and the game continues from where it left off. To allow for a chance to call "cheat", the system will allow time before the next move can be finalized. To prevent misclicks, calling cheat is not possible in the first 750 ms after a move has finished or player has left.

If a player leaves, all his cards go to the bottom of the discard pile, but he gets the worst unfilled rank, and the turn timer is reset. If he made the last move, it can no longer be challenged. Otherwise, the 750ms minimum call timer (but not maximum call timer) is also reset.

Ranks

The cards ranks (4 each per deck) are in this order from lowest to highest:

Ace < 2 < 3 < 4 < 5 < 6 < 7 < 8 < 9 < 10 < Jack < Queen < King

Jokers (2/deck) are wildcards and may be used as any card.

Time Control

Intermissions last up to 30 seconds, ending early if all players are ready.

Each turn lasts up to 20 seconds by default, with automatic moves. Unused turn time cannot be carried to future turns. There is only a turn timer, not a game timer.

Options

Turn Time / s (default: 20, min: 5, max: 60)

An arbitrary move will be made after the turn timer expires.

Call Time / s (default: 3, min: 2, max: 10)

Turns use this time as the minimum time whenever there is a previous move, allowing players to call cheat. This cannot exceed the Turn Time.

Decks (default: 1, min: 1, max: 251)

Number of decks to use.

Check

How are challenges resolved?

Count (off/on, default: all on)

How many cards may be played after the first turn? Any count may be played on the first turn.

If the current player has fewer cards than required, all of them may or must be played.

If the next move would require zero or an invalid number of cards (less than one or more than six times the number of decks), the trick ends.

At least one of the first 3 options must be enabled, or else the server will enable the first 3.

Trick Rank Start (off/on, default: all on)

What card ranks may start a trick?

At least one option must be enabled, or else the server will enable all of them.

Trick Rank Subsequent (off/on, default: first 5 on)

What card ranks may be played after the first turn of a trick?

If no card claim is possible for the next move, the trick ends.

Tricks

Is passing allowed in tricks?

FUTURE Options

Any Caller (default: on)

Can players other than the current player call cheat?

Believe (default: off)

Allow calling "believe": if last move was honest, discard pile is banished; otherwise, caller takes all cards.

Banish on New Trick (default: off)

When a new trick has started, banish all cards in the discard pile before the new trick.

Challenge Pass Reset Trick (default: off)

When a challenge passes, does a new trick start?

Challenge Fail Reset Trick (default: off)

When a challenge fails, does a new trick start?

Challenge Pass Control Flow

Who plays after a challenge passes?

Challenge Fail Control Flow

Who plays after a challenge fails?