Cheat is a shedding card game, but players might be dishonest. The minimum player count is 2, but there must be at least 3 players to remove perfect information.

Each turn, the current player discards some cards and claims that they are cards of the same rank. Players win when they have discarded all of their cards.

Other players have a chance to call "cheat" and challenge the cards that were just played, causing the entire discard pile to go to a player as a penalty. If the move was honest (the cards match the claim), penalty cards go to the player who made the claim. Otherwise, penalty cards go to the dishonest player. The winner starts the first trick of the next round. To allow for a chance to call "cheat", the system will allow at least 5 seconds before the next move is finalized.


The cards ranks (4 each per deck) are in this order from lowest to highest:

Ace < 2 < 3 < 4 < 5 < 6 < 7 < 8 < 9 < 10 < Jack < Queen < King

Jokers (2/deck) are wildcards and may be used as any card.

Time Control

Intermissions last up to 30 seconds, ending early if all players are ready.

Each turn lasts up to 20 seconds by default, with automatic skip/pass/random move (in that order). Unused turn time cannot be carried to future turns. There is only a turn timer, not a game timer.


Decks (default: 1, min: 1, max: 166,799,986,198,907)

Number of decks to use.

Count (off/on, default: all on)

How many cards may be played after the first turn? Any count may be played on the first turn.

If the current player has fewer cards than required, all of them may be played. If skipping or passing is not allowed, all of them must be played.

If all options are off, the count is always 1. If decreasing is the one and only option enabled, after playing a single card, the trick ends.

Trick Rank (off/on, default: first 5 on)

What card ranks may be played after the first turn? Any rank may be played on the first turn of a trick.

If no card claim is possible, the current player starts a new trick.