Gameplay

This game is 20% luck and 80% skill (by default).

It is similar to agar.io: players are circles (or spheres) and can eat other players. However, here, luck sometimes allows smaller players to eat bigger players. The winrate of humans against bots is also increased.

When one player collides with or covers enough of another player, a duel occurs, and one player beats the other.

During a duel, the steps below are evaluated. There will always be one winner and one loser, never a tie. If one step does not apply, the next step is evaluated.

This game is still under development.

Options

Bot Balance (default: 16, min: 0, max: 64)

Balance total players to be at least this number.

Skill (default: 80%, min: 0%, max: 100%)

Portion of duel outcome weight given to mass. The remaining portion is random chance.

Bot Win Rate (default: 90%, min: 0%, max: 100%)

Portion of duel outcome weight given to auto-win against bots.

Overlap (default: 0%, min: 0%, max: 100%)

How much overlap is needed to count as a collision? (0% = touch, 50% = smaller center is within larger, 100% = complete overlap)

Mass Transfer (default: 75%, min: 0%, max: 100%)

Portion of loser's mass transferred to the winner.

Dimensions (default: 2, min: 0, max: 100)

Number of dimensions (2 = circle, 3 = sphere)