President is a shedding card game with simple moves. The minimum player count is 2, but there must be at least 3 players to remove perfect information.

Players are dealt cards, starting with the President (a random player in the first round). Hands are private information to each player, but everything else is public knowledge, including what cards have been played.

In each round, card transfers occur depending on the results of the previous round, and then tricks are played until only one player remains. Players win when they have played all of their cards (have no cards remaining).

Card Transfers

On the first round, this part is skipped, and the player with the special 3 of hearts starts (but must play that card).

To prevent cheating by reconnecting, new players join the new queue. Whenever a current player wins, that player enters the current queue. When a round starts, players are dequeued from the current queue and then from the new queue. The first player is the President, and the last is the Scum.

The Scum gives the President his 2 best cards. If there are at least 4 players, the High-Scum gives the Vice President his best card.

After that, the President chooses 2 cards to give to the Scum. If applicable, the Vice President chooses 1 card to give to the High-Scum.

The Scum starts the first trick.


In each trick, the first player plays a combo of N cards, and then each player plays a combo to beat or equalize the previous combo.

Each player can play on top of the current trick or pass.

Card Ranks

The cards ranks (4 each per deck) are in this order from lowest to highest:

3 < 4 < 5 < 6 < 7 < 8 < 9 < 10 < Jack < Queen < King < Ace < 2

If enabled, Jokers (2/deck) are considered to be above 2, since they are flexible wildcards that may be used as any card.

Time Control

Intermissions last up to 30 seconds, ending early if all players are ready.

Each turn lasts up to 20 seconds, with automatic moves (when starting a trick, all of the smallest cards; otherwise, pass). Unused turn time cannot be carried to future turns. There is only a turn timer, not a game timer.


Decks (default: 1, min: 1, max: 166,799,986,198,907)

Number of decks to use.

Jokers per deck (default: 2, min: 0, max: 2)

Jokers are used as wildcards.


When at least 4 cards of the same value are played at the same time, the rankings are reversed (except jokers) until the end of the round.

Revolution ends trick (default: off)

A revolution ends the current trick and starts a new one.

One fewer 2 (default: on)

For N >= 2, N-1 cards of rank 2 (3 if revolution is active) beat N cards that are not 2. The only higher move is N cards of rank 2.

Play after pass (default: off)

Passing does not prevent the player from continuing to play in the same trick.

If off, when everyone except P (the last player to move) has passed, P starts a new trick. If P already won, the player after P starts instead.


Playing the same combo as the previous instead of playing a higher combo is equalizing.

Equalize End Trick

If the trick ends, the next player starts the next trick.

Equalize only by scum (default: off)

If on, only scum can equalize.

First Trick

Who starts the first trick?

When there is no president/scum (the first round), a random player is selected to start.

4-in-a-row (default: off)

If at least 4 cards of the same rank are played in a trick (possibly by equalizing), the trick ends, allowing the next player to start a new trick.

8-rule (default: off)

If an 8 is played, the trick ends, and the current player starts a new trick.

Single turn (default: off)

Players play once per trick, so they are treated as having passed after playing. The player before the player starting the current trick will start the next trick.

Penalize final 2 (default: off)

If the last card played is 2, a player is effectively demoted to scum (enters the front of the new queue, after any others who are penalized).

Penalize final joker (default: off)

Similar to the previous option, but applicable when a joker is the last card played.